My meshfree simulation technique was published in the Review of Undergraduate Computer Science.
Geodesic pants from paper.
I animated the evolution of my C++ ray tracer.
Ball bouncing animation.
I couldn’t find any games about roasting marshmallows, so I made one and released it on the play store.
Fire Final
You you find a fluid simulator and other physical simulation code here. Stable fluid
I wrote lots of words in NaNoWriMo 2018. NaNoWriMo
I designed an educational game about state machines. State Of Time game
  • I’m working on a C++/OpenGL game engine using an Entity-Component-System architecture.
  • More goodies on GitHub and itch.io.
  • Try some of my web games: